The premise of the game, 400 Years of Quebec Adventures, is that you are to guide the absent-minded hero, Oriel, across the levels without getting hurt. As it is a point and click game, the challenge is to do the tasks in the correct order.
Just in case there are some cheater-cheater-pumpkin-eaters out there, I will post the walk-through in the comments section. :)
Level 1: 1. Click on the beaver. 2. Catch the fish and give to bear. 3. Move the teepee to the top of the hill where the guy is dancing. 3. Move skunk to chief with axe. 5. Once the chief is gone click on the tree to get rid of the skunk. 6. Time it right and click on the guy with the fire to create a smoke cloud so that Oriel can cross the gap between the hills. 7. Move the canoe to the dock.
Level 2: 1. Click on the whale. 2. Click on the rope to tie the ship to the post. 3. Take the box from the ship and place it next to the other boxes. 4. Click on the clergyman. 5. Click on the door behind the sexy maidens. 6. Click on the ham sign. 7. Move the ladder to the next roof up. 8. Click on the log thing.
Level 3: 1. Click on the top left window to get rid of the birds. 2. Click on the umbrella thing to make a slope. 3. Click on the tower to raise it. 4. Click on the paper boy and give his paper to the beefy dude. 5. Click on the loose brick above the double doors. 6. Click on the bin to give the dog a bone.
Level 4: 1. Click the sign to get a taxi for clowns. 2. Click the leaky pipe. 3. Click on the orb to make a magic bridge. 4. While Oriel is walking, click on the plug to charge up the rocket. 5. Also, move the spike ball to the shower nozzle towards the top of the game. 6. When Oriel gets near the tree, click on it and bounce him up. 7. Click on the grabber and time it so that it will pull him up again. 8. Wait for Oriel to slowly walk to the doors.
Congratulations! You have manage to bring Oriel home safely!